What is the difference between autodesk maya and 3ds max




















One thing is for sure: there are a lot of tools to learn in Maya, many more than what you'll find in 3DS Max. While it's usually going to be possible to create whatever you're trying to create in either, Maya does offer more avenues that bend toward success than 3DS Max does in a general sense.

It all depends on what you're used to working with and what you need to accomplish. There are many, many arguments in favor of both Maya and 3DS Max for casual as well as advanced users. As firm believers in the power of imagination, we contend that the one you go with has less to do with your final result than the love and care that you put into each 3D project.

No matter where you end up in the Autodesk catalog, we guarantee that you'll be able to use whatever you find to bring your dreams to life. Whether you want to pursue a career or hobby in 3D modeling, we'll tell you what you need to get started. In broad strokes, there's plenty that these two Autodesk products have in common: Both Maya and 3DS Max are applications used to create 3D models, animations, and images. Some features are actually a different way of doing the same thing, and so you can't just do away with one of the features, because some people prefer using that method over the other method.

A lot of that stuff deals with the fundementals of the program itself, like max is more procedural based, wheras maya is a little more command based. You can't just install the proceduralism from max and stuff it into maya, it will fundamentally change the way everything in maya works, and so people who prefer that method of working will be left out. Imagine saying we're going to combine the japanese and english language, and just throw out the bad words and keep the good words.

What are the bad words? What are the good words? Will everyone agree what the good and bad words are? And even if they did, the language you have left over would be very difficult to learn, since it borrows from 2 completely different mindsets.

And secondly, although this isn't as applicable to the case of max and maya, but a lot of companies have patents on technology, which means it's difficult to move some tech between apps, because you have to pay someone for the privledge of using it, or it's possibly the owner may decide not to sell you the tech.

I'd love 1 single application that does everything exactly the way I want, but unfortunately, I don't see that happening. Message 6 of I couldn't have put it better myself Neil. I may have to use that language analogy in future.

Message 7 of That comparison might be a little harsh, English and Japanese are widely separated, it would be better if you compare British English and American English, but sure, i understand your point, and i agree, i just haven't used any of them yet except for a brief period at school, I'm only 15, but still, i want to get a head start with 3D, can u say, "I want to get a head start with CG"?

Knowledge Network Support and learning 3ds Max Learn. Support and learning. To translate this article, select a language. View Original Translate. English Original X. Both the softwares are developed by Autodesk that can be used to create almost anything you can imagine. Different industries use different 3D software. In film industry, most artists prefer to use Autodesk Maya because of the advanced animation and effects tools.

Autodesk Maya and 3DS MAX programs contain the same major features while the user interface and navigation are different. If you are looking to purchase any of the Autodesk software for business and have any query, feel free to comment or contact us.



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