Sound design is awesome and aesthetic is powerful even though it comes fron an era I normally totally abhor.
Dialogues are probably a bit too slow for me, and it's sometimes hard to know who talks or what to do, but the scenes are quite memorable. A bit sad not to have understood the profound meaning of the ending, though.
Sooooo slooow. Seriously, try reading the dialog out loud. In order for it to tick over, Yooooouuuuuu haaaaaaaveeee toooooooo reeeeaaaaaad iiiiit liiiiiiike thiiiiiiiis. I ended up giving up on it before I made any meaningful game decision. I get you're going for an aesthetic choice with the slow dialog, but damn. Are there checkpoints? My ame has crashed twice in the middle of Act 1 and everytime it does I have to start from the prolouge.
Hey, I just wanted to ask if this game has any jumpscares at all or if it's just psychological stuff. I own the game, and I'm considering playing, but I can't handle many jumpscares other than stuff like night of the consumers. I can't stop thinking about The Space Between. A bold, distant and yet intimate contemplation piece. A truly unique audio visual experience. I loved this game, genuinely haunting and moving, manages to be more than the sum of its parts - one of my favourite game soundtracks.
This game nails the hollow feeling got from being unable to comfortably experience emotional connection - both in the soundtrack,pacing and overall visual presentation. Currently vibing to the austere Main Menu theme :. A beautiful and surprisingly powerful game. The pacing of the dialogue is really interesting, because it forces the player to fill the space between words with their own thoughts.
I found that much of the game was happening in my head, rather than on-screen. There's a surprising amount to unpack with all of the symbolism and motifs! A brilliantly told story that left me with chills at so many points. I loved the writing, loved your take on perspective, intimacy and overall human connection. At first I thought the pace was a bit slow, but by the end of it I appreciated every decision you made. I first wanted to be able to skip dialogue after reading it, but after it sunk in I realized how much it elevated every line, gave it so much more weight.
I could be biased because it had so many themes that strongly resonate with me personally, but regardless, it struck true. Love the way you tell a story. Great use of motifs, visual and otherwise. I'll be looking into more of your stuff Chris.
Color me impressed. Really loved this game. The slow pace didn't bother me at all, it really drew me into the atmosphere and story. There's something so hauntingly beautiful that spoke to me in this game, something ineffable that really stuck with me. Easily one of my favorite games so far this year, just wanted to say thanks a ton for making it! Really hope you make more games in the future. Hey I just bought the game for 5.
I really, really want the soundtrack for this game so is there any way I can get it without having to buy it all over again? Und die Schnelligkeit des Textes. Zum Thema Schnelligkeit und Zuortbarkeit der Untertitel habe ich weiter unten schon etwas zu einem Kommentar geschrieben, beides war gewollt und Teil des Konzepts. As a game, I find The Space Between I'm not sure if I even should call it a game. But as a narrative interactive experience - and it definitely should be interactive, or it probably couldn't be this kind of experience in the first place - it is very good.
It is awesome. Thank you for playing it and for your feedback! Yes gameplay in the sense of obstacle overcoming, challenges or competition were reduced to a minimum as they did nothing to support the experience. The game of imaginary play on the other hand was very important.
Yes, I would also call it an experience. Actually I would call it a game, since my definition of games is a bit broader, but I know that this is debatable. Why is the game window so small? It's just a small square in the middle. And my cursor would not disappear while playing.
Just FYI, I'm having the same problems - changing the scaling of my pcs hasn't fixed them. This game is more of an art form than a game, really good, cryptic and sombre, definately feels more like an experience.. Walking down the theater while having a conversation could have been interesting, but I found myself very frustrated when, every ten steps, Clara would lock you in a dialogue sequence for Over a Minute to pontificate on whether the audience are performers they are.
If I'm honest with myself, I would have just stuck it out to the end of the game, but I had a hunch that itch. I had just watched the Extremely slow cremation sequence when I realized this and, hoping that the latest version would let me skip forward through dialogue at my own reading pace, tried to restart the game.
Once I realized that I would then have to sit through the same dialogue for another thirty minutes, I had to give up. To be clear: I absolutely do not want to just skip through dialogue, this subject matter is interesting to me as a performance studies academic. I would genuinely love to finish this game some day so I can think about it in its entirety, but it will be when I'm able to push forward at my own pace. Thank you for playing the game! Cookie Settings Accept All. Manage consent.
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